Computing & AI

Computing & AI

For secondary schools

Our Computing & AI kits empower students to understand and help shape digital technology through hands-on, project-based learning that prepares them for careers in computer science, engineering and the data-driven economy.

Computing and artificial intelligence drive innovation, help address global challenges and form the foundation of nearly every future profession.

Each kit contains a focused set of hands-on projects specifically designed for classroom use through to the end of upper secondary education.

What's in the Set

  • All projects include detailed manuals and experiment instructions.

  • A complete set covering seven focus areas is designed for four to six students.

  • Mathematics integration: Mathematical references have been added to each kit to strengthen the connection between mathematics and computer science.

  • Curriculum alignment: The experiments are aligned with NGSS, national curricula (including German curricula) and PISA standards to meet the highest educational requirements.

  • Classroom practicality: Each kit contains a manageable number of projects that are easy to integrate into everyday school life.

  • All kits are supplied with complete materials, instructions and digital resources, including offline-capable software, to make learning engaging and effective.

Your Benefits

  • Innovative stackable box system — modular, clearly organised and expandable

  • Strong, age-appropriate integration of mathematics

  • High durability and classroom practicality for schools

  • Alignment with international and national standards

  • Step-by-step build-up of a complete physics laboratory

Covered core areas:

Experience Code & Logic · Decode the World of Data · Build Your Own AI · Bring Robots to Life · Everything Smartly Connected · Safe & Responsible in the Digital World · A Look Inside the Computer

Contents of the Seven Boxes:

Box 1: Programming and Algorithms

Topics: algorithmic thinking, block- and text-based programming, control structures, algorithms, software development

  • Programming with loops and conditions.

  • Drawing and moving objects on a coordinate grid.

  • Designing and testing everyday algorithms such as searching and sorting.

  • Creating a program using functions and lists.

  • Structuring a larger program with data sets and modules.

  • Testing, debugging and improving a program through the software development process.

Box 2: Data, Coding and Data Analysis

Topics: data representation (binary, hexadecimal, text, image, sound), data collection, data analysis, databases

  • Representing numbers and text in binary.

  • Capturing and cleaning a real data set.

  • Encoding images and sound in hexadecimal and comparing compression.

  • Creating charts and dashboards.

  • Building and querying a simple database using SQL.

  • Analysing data and identifying trends.

Box 3: Machine Learning and Artificial Intelligence

Topics: how machines learn, classification, neural networks, deep learning, generative AI, AI agents, AI ethics and society

  • Training a simple image or speech classifier.

  • Exploring decision trees using real-world examples.

  • Investigating how a neural network weights inputs.

  • Critically evaluating generative AI outputs and identifying misinformation.

  • Building and testing a simple AI agent that responds to its environment.

  • Designing and optimising your own AI model, from data preparation to inference.

  • Exploring the basic idea of large language models and knowledge representation.

  • Comparing deep learning with unsupervised and reinforcement learning using a small example.

  • Assessing the impact of AI on society and the labour market.

Box 4: Robotics and Control

Topics: sensors and actuators, physical computing (micro:bit, Arduino), control loops, robot programming, automation

  • Building and programming a mobile robot.

  • Reading sensor values and responding to them.

  • Implementing a closed control loop, for example line following.

  • Programming a robotic arm for a sequence of movements.

Box 5: Networks, the Internet and the Internet of Things

Topics: computer networks, the internet, protocols and addressing, the Internet of Things, connected systems

  • Setting up a small local network and exchanging messages.

  • Connecting a sensor to an IoT platform.

  • Exploring how the internet works: protocols, layers and IP and MAC addressing.

  • Comparing network topologies and measuring data transmission.

Box 6: Information Security, Data Protection and Digital Responsibility

Topics: cybersecurity, encryption, data protection and data protection law, copyright, information systems, digital ethics and human–AI collaboration

  • Investigating data protection in everyday apps.

  • Exploring how passwords and keys protect data.

  • Encrypting and decrypting messages using classical methods.

  • Discussing and documenting responsible use of AI.

  • Understanding and building a small information system, such as a class database or a booking system.

  • Examining copyright, licences and data protection rules for software and data.

  • Designing a human–AI collaboration workflow and evaluating the distribution of roles.

Box 7: Computer Systems and How Computers Work

Topics: computer architecture (processor, memory, storage), Boolean logic and logic gates, operating systems and system software

  • Exploring the components of a computer and how data flows between the processor, memory and storage.

  • Building simple logic circuits using AND, OR and NOT.

  • Investigating how the processor executes a program and how memory and storage work together.

  • Exploring the role of the operating system and system software.

Computing & AI

Contact us for assistance with your project

We will be happy to send you a personalized quote accompanied by one or more useful extension options and modules.

Your Didaktik Manufaktur Hamburg Team

Didaktik Manufaktur Hamburg